Darwin's Theory is thus: If there is a drawer, cupboard, cabinet, or box that is even slightly open or ajar, he must go in there. Darwin must, at all costs, even if across the room, dart to the sound of an opening drawer or cupboard. There is an open something, and he must be in it.
If getting in the open something means jumping and sliding across a dining room table or kitchen counter and taking everything in his path with him, so be it. If a more stealth maneuver is required, then it will be done. Stealth maneuvers are usually reserved for the small hall closet,
for that is where he is known to get in the most trouble, and that is where one is most on guard for Darwin the Doorwalker. He has been known to run in from three rooms away when he hears the hall closet open - and dart in just as the door is closing. Once inside the closet it is nearly impossible to get him out for he immediately disappears into the accumulated hall treasures (his words, not mine). One doesn't want Darwin in the hall closet. One can only leave him in there until he is done exploring (translation: knocking things off shelves, spilling things, making a mess) and ready to come out. And when cleaning up after Darwin, one must do so with the door shut lest he sneaks in again to wreak more havoc.
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